Saturday, January 21, 2012

Earth Defense Force 2017; e1

K09.110 SAN2
  • Conflict - guns, insects, robots, shooting, aliens, HP
  • Culture - soldiers, civilians
  • Economics - pickups, unlockable weapons
  • Environment - urban, rural, modern
  • Technology - radar, guns




This game is addicting as hell. It's a third person sci-fi shooter comprised of 52 stages and 5 difficulty levels. There's vehicles to ride (tanks, helicopters, airbikes, mech suits), tons of weapons to unlock, and a ton of strategies/weapon combinations to try out for each level.

I just beat the Normal campaign and will be doing a Hard run to unlock more weapons hopefully. Then I'll be doing an Easy run to beef up my health via the Armor drops before attempting a Hardest. Not sure about Inferno yet. Might just switch over to Earth Defense Force Insect Armageddon at that time.

Sunday, January 15, 2012

Hexyz Force; e1

J16.081 STI
  • Conflict - turn based battles
  • Culture - elves, humans, beastmen, kingdom
  • Economics - fusion points
  • Environment - fantasy
  • Technology - fusion, spirifacts, ragnafacts

Seems like a good game so far. It has your usual paper-rock-scissors JRPG elements. When I first saw durability on ANYthing in this game and crafting, I almost stopped. But the main weapons aren't breakable so I kept on.

There seems to be a field skill of sorts where you can use Force to uncover secret item caches and God knows I love me some exploration. Still trying to figure out the element circle. Good story so far, too. Has a Wild Arms feel about it. We'll see.

Friday, January 6, 2012

Google MINUS, General Update

So I tried Google+ recently, and it's just as cluttered as Facebook. Think I'll stick with a simple web log. Like this. I know, I know - "What about keeping in touch with people blah blah blah?" WELL. The only type of contact you get on FaceNutz is usually VilleVilleTown requests. EVEN WHEN you sent a message. The problem is the layout I think, since FaceNutz is an ADHD's dream and has 45 ways to communicate - wall, status update, like, comment, etc... The "message" feature (which is never used) is almost fucking hidden behind all the panels. I honestly need a sherpa to navigate that shithole.

Still working at Global Foundries, getting used to the office politics and just the overall environment. I still have anxiety attacks about job security stemming from my horrible stint with IT/my entire life; but I'm gradually adjusting.

Almost done with my student loan settlement payoff - I did $600 a month for a year, the last payment will be February. Then I'll be getting a 2010 Buick Lucerne! Cannot f@#$ing wait. In addition, I'll be selling Steve my car so it's helping both of us. Also, Naomi and I have been losing weight, I'm down to 211 right now from 250 which was my heaviest.

I'll try to get back into the swing of posting here more often,but I honestly don't feel the need to post/tweet every little detail of my life. That, and I'd rather post, you know, INTERESTING things. Unfortunately, I'm not an international man of mystery and don't have extraordinary adventures to write about like all those trust-fund kiddies. Stay tuned, though.

Thursday, January 5, 2012

Projects, Projects, Projects!

I have a backlog of 10 projects I've come up with the past few years, and I need to get started on them. I've decided (with the help of the "Slow Movement" and some Zen teachings) to single-task, take them on one at a time.

Parallel to the project schedule, I've decided to play all the friggin games in my collection, since there's way too many that I haven't even fired up yet in my 10 year collecting craze. I'll be posting stuff about it under the tag "game journal", which will also help me generate some material for ANOTHER future project I got lined up.