Sunday, September 13, 2009

Ramblings 005

How Sales, Marketing and Business Consultants are Ruining Your Games

LucasArts recently pulled the plug on PS3 and XBOX 360 ports of the new Indiana Jones because they "wouldn't be able to finish it by the launch window." The Ghostbusters license was orphaned off to Atari Games from some unmentioned developer because the franchise wouldn't be "exploitable for years to come." Launch window?! Exploitable?!

Back when video games were enjoyable on a regular basis (Combat, Video Pinball, SMB3...) developers were developers. Theydeveloped a game UNTIL IT WAS DONE. Nowadays, there's sales and marketing departments rushing the programmers to finish the games by set deadlines or "launch windows". These people only take the opinions of the frat boys and idiot gamers who prefer eye candy to actual gameplay.

And have you seen E3 coverage lately? New videogames and hardware are presented in a manner that resembles a unholy copulation between an infomercial and a manager's meeting. Run by exciteable sales monkeys equipped with headsets, loaded with buzzwords and completely superfluous/superficial. I don't want to see some fat salesman in a suit from Nintendo America messing around with Wiimotes. It's a horrific sight.

No comments:

Post a Comment